There are no unfair "RNG" elements or cheap enemy design. It's entirely possible to make it through every obstacle in the game, as everything ultimately comes down to timing and reflexes. On top of that, Team Meat's obstacle placement and level design is downright dastardly without being unfair. The game is very friendly about teaching players what they can do and how their moves can help them reach the end of each stage. Super Meat Boy Forever's stages introduce new mechanics and obstacles frequently, but none of it feels overwhelming. In fact, it still has that level of difficult platforming that makes you want to pull your hair out by the roots, mainly thanks to the series' usage of one-hit kills. While that might be disappointing to some Meat Boy purists, that doesn't mean this game is easy. Players are restricted to jumping, punching, and sliding. However, this is actually an auto-runner, meaning Meat Boy (or Bandage Girl or over a dozen other unlockable characters) moves automatically. Some might have come into Super Meat Boy Forever expecting a platformer more in line with its predecessor. The cutscenes often come between worlds and they're a worthwhile reward for surviving the game's brutal (in a good way) level design. I can't express the joy I felt at seeing Team Meat's homage to the iconic Super Mario RPG opening scene. It's the kind of thing that would fit in perfectly on Adult Swim while also appealing to long-time gamers. The animated cutscenes feel like they're taken from a cartoon series, unfolding like a silent film and expressing both down-to-earth characters and slapstick comedy. Fetus strolls onto the scene, beats them both up, and steals Nugget.Īlright, that's doesn't sound so whimsical, but the animation certainly fits that description. Meat Boy and Bandage Girl have settled down after the events of the original Super Meat Boy and are now raising a child named Nugget. I wasn't expecting Super Meat Boy Forever's story to be charming, but there was something almost whimsical about the narrative. While it's not the Meat Boy that everyone's used to, it's still a tough challenge in its own right and one that's worth taking. However, Team Meat had a surprise for everyone, releasing Super Meat Boy Forever days before the Christmas holiday. The wait was so long, it started to feel like the "Forever" in the title was a reference to the game's development cycle. Although it's still early to tell, there's definitely a chance of Epic carving a chunk of the market for itself if it continues signing exclusivity deals.įor all the games you'll have to wait a year to get on Steam, check out our list of Epic Games Store exclusive games.Super Meat Boy Forever's release was a long time coming. Steam is a way to buy games, but it's not the only place that sells them and it's not the only place that's successful.", Refenes also said. "I feel like people are going to buy games on PC because that's what we've done. For smaller, independent teams, that can be quite a godsend. The Epic Store exclusivity deal keeps titles away from other storefronts for one year while guaranteeing developers that they break even. After I got the numbers, the level of fear of not launching on Steam for PC was immediately alleviated.", he continued.Įpic's support made announcing Super Meat Boy Forever during The Game Awards possible, which Refenes describes as "nuts". So, run the numbers and tell me what you would offer.' They did, and I was like 'Yes!' It was a total no-brainer. Even then, I'm kind of like 'I don't even know what to ask for. "Then they said they would guarantee our sales. At first, I was kind of like 'Oh.okay,", Refenes told Destructoid. "They told me they want Super Meat Boy Forever on the Epic Games Store but it would be a year exclusive.
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